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1. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Kane Fenris wrote: ...btw a MJD on anything than a BS would comepletely ruin their purpose on BS so HELL NO MJD on anything than bs PLZ! You are right (sort of) .. but .. MJD's on BS allows them to operate without th...
- by JerseyBOI 2 - at 2013.07.25 18:08:00
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2. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: The problem with making them brawlers is that they are expensive ships too lose and they will never be better brawlers than T1 bc's so whats the point? Navy bc's are twice as good as HAC's could ever be at brawling so unles...
- by JerseyBOI 2 - at 2013.07.25 14:14:00
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3. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Christopher Multsanti wrote: JerseyBOI 2 wrote: Harvey James wrote: Christopher Multsanti wrote: Chessur wrote: A HAC is not a brawling ship. A cruiser is playing to non of its strengths when it is webbed, scrammed, heavy neuted. It...
- by JerseyBOI 2 - at 2013.07.25 11:52:00
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4. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Christopher Multsanti wrote: Chessur wrote: A HAC is not a brawling ship. A cruiser is playing to non of its strengths when it is webbed, scrammed, heavy neuted. It doesn't have the raw EHP / DPS to live in those kind ...
- by JerseyBOI 2 - at 2013.07.25 10:26:00
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5. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Chessur wrote: A HAC is not a brawling ship. A cruiser is playing to non of its strengths when it is webbed, scrammed, heavy neuted. It doesn't have the raw EHP / DPS to live in those kind of environments. Cruiser hulls are meant to be fast, ha...
- by JerseyBOI 2 - at 2013.07.25 03:59:00
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6. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Doddy wrote: They are "assault" cruisers. They should be tough as hell brawlers that get in your face and break you. Ahacs epitomise this. A bonus that should be considered is one to the reactive armour hardener, allowing the hac to react to i...
- by JerseyBOI 2 - at 2013.07.25 03:08:00
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7. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Darco Aldent wrote: Back on topic , CCP Rise , if find the changes pretty decent , it does not make them OP and they can still be strong with the right people flying them .The more i think about it the more i do not think they need more buffs, ...
- by JerseyBOI 2 - at 2013.07.24 20:17:00
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8. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey again So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have ano...
- by JerseyBOI 2 - at 2013.07.23 13:58:00
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9. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Zetak wrote: I have just one comment to add to the topic: It is very good and nice to make mid-long range platforms more viable by buffing them HAC needed some serious love. But the fact remains the same. For an effective snipe, you have to ei...
- by JerseyBOI 2 - at 2013.07.23 09:23:00
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10. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: I just don't understand who benefits from the further destruction and marginalization of the HAC. Every group uses them, so this can't be anything done by the null sec lobbyists within the CSM. This seems to be strictl...
- by JerseyBOI 2 - at 2013.07.23 09:15:00
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11. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Dysgenesis wrote: I apologise if this has already been brought up (I have tried to read the majority of this threadnaught). If the Vagabond speed bonus is wrapped up into the hull and replaced with a shield boost bonus it makes the vaga an out...
- by JerseyBOI 2 - at 2013.07.23 09:09:00
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12. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Sergeant Acht Scultz wrote: Kane Fenris wrote: Baren wrote: SO We are all IN Agree ment? HACs shoulw have two roles, whith each Role having a unique Bonus? i think the only agreement here is that were all unsatisf...
- by JerseyBOI 2 - at 2013.07.23 02:03:00
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13. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Chessur wrote: I have stated before in this thread, but to me its pretty easy to differentiate HAC's from Tech 3 and Teir 3. If CCP decides to give them a role, it should be that of a Kiting ship. Or if you want a dual role bonus (like those f...
- by JerseyBOI 2 - at 2013.07.22 23:38:00
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14. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Lord Eremet wrote: Such underwellming changes, CCP. I thought this was about a HAC buff, not a reshuffle so some ships still stay bad, some become bad and a few become good,..or well, at least somewhat usefull. Its clear to me that CCP have no...
- by JerseyBOI 2 - at 2013.07.22 20:55:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Nyancat Audeles wrote: Gallente Cruiser Bonuses: 10% bonus to drone tracking and optimal range(was 5% bonus to Medium Hybrid Turret damage) 10% bonus to drone hitpoints and Damage Because a 50% bonus to drone tracking is not overpowered? Y...
- by JerseyBOI 2 - at 2013.07.22 19:07:00
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16. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Smoking Blunts wrote: Roime wrote: M1k3y Koontz wrote: Harvey James wrote: dude compare T3's EHP with T1 cruisers and then blankly stare at the main reason ooohh... look it has about three times the amount .. that's not normal ... then...
- by JerseyBOI 2 - at 2013.07.22 17:02:00
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17. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
nikar galvren wrote: Ok, so Rise hasn't replied yet, so here's my 2 cents: 1) We appreciate the opportunity to give (hopefully) constructive feedback on the direction that HACs get taken in, and we understand that conservative changes were att...
- by JerseyBOI 2 - at 2013.07.22 16:39:00
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18. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: M1k3y Koontz wrote: Lloyd Roses wrote: Kagura Nikon wrote: My point on the mids was. IF they are adamant on keepign shield boost bonus. Then it needs a 5th mid. Not at all. With that shieldtank-bonus, you g...
- by JerseyBOI 2 - at 2013.07.22 15:54:00
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19. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Vegine wrote: Suggestion for Ishtar: remove the drone optimal range bonus from the optimal and tracking bonus remove the +5km drone control range bonus COMPLETELY remove the drone bay expansion bonus COMPLETELY and add in drone bay as part of...
- by JerseyBOI 2 - at 2013.07.22 13:03:00
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20. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Ash Katara wrote: Not to throw more fuel on this fire but unlike all other weapon systems you can not reload more drones in to your drone bay when they do get blown up like you can reload every other weapon system. So the...
- by JerseyBOI 2 - at 2013.07.22 04:57:00
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